MOONSHOTS · October 2026

Optimist
Media

A Y Combinator for optimistic IP.

We fund creators to prove optimistic worlds cheaply with real audiences, back the ones people pay for, and share in every format they reach, while the creator keeps the IP.

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The Future Vision XPRIZE

Our prize already runs a global funnel.

01 · Submit

2,500

filmmakers made 3-minute trailers of optimistic futures.

02 · Vote

663,656

public votes from 104 countries.

03 · Watch

~23M

combined views across the competition.

04 · Make

$2.5M

grant, plus $100K cash, for the winner to make the film.

The inbound we can’t act on yet

Financiers want to fund more than one film. People want these worlds as games, series and products. Creators want to build worlds together.

One film gets made. Optimist Media backs the rest of the funnel.

Sources
  • Moonshots internal data (votes, countries, views)
  • futurevisionxprize.com; xprize.org

Why now

Internet IP is producing the breakout hits.

Backrooms

$400M+

Worldwide box office

Started as a YouTube web series. ~$10M budget. A24’s biggest film ever.

Iron Lung

$51M

Worldwide box office

Markiplier self-financed (~$4–5M) and self-distributed. Planned for 60 theaters; opened on 4,161.

The Amazing Digital Circus

~$36M

Finale, worldwide

Glitch’s YouTube series, licensed to Netflix. The finale was self-released in theaters.

Sources
  • Variety — Backrooms $400M milestone; Iron Lung 4,000+ screens
  • Fangoria — Backrooms box office
  • Cartoon Brew; The Numbers — The Amazing Digital Circus: The Last Act

Who kept the value

The creators who kept their IP kept the upside.

Creator kept the IP

Glitch Productions

Owns 100% of The Amazing Digital Circus.

Critical Role

$11.3M Kickstarter, then an Amazon series. Owned by its cast.

Five Nights at Freddy’s

A solo game developer kept the IP. Two films: ~$530M combined.

Team Cherry

Hollow Knight: Silksong sold 7M+ copies. A small independent studio.

Studio owns the film

Backrooms

A24 and its producers own the film. The creator’s terms aren’t public.

Skibidi Toilet

Copyright assigned to a company that raised $25M. No film yet; creator reportedly unhappy.

Creators keeping their IP is a competitive advantage: a creator-first fund gets the best deal flow.

Sources
  • Cartoon Brew — Glitch / Netflix licence
  • DualShockers; Wikipedia (Critical Role Productions) — Vox Machina Kickstarter, cast ownership
  • Box Office Mojo; Fangoria — Five Nights at Freddy’s films
  • Team Cherry via TweakTown — Silksong 7M copies
  • Variety — Invisible Narratives / Skibidi Toilet funding

What history says works

Every incubator that worked proved IP cheaply, with a real audience.

What a Cartoon!

48 shorts → Dexter’s Lab, Powerpuff Girls, Johnny Bravo and more. One hit series paid for the program.

Weekly Shōnen Jump

Reader surveys cull weak series within weeks.

Glitch

Free YouTube pilots. ~80% of show funding comes from merch.

Skybound

Comics first, then The Walking Dead and Invincible on screen.

Blumhouse

Micro-budgets. Talent paid scale plus a share of profits.

Critical Role

A free stream, then Kickstarter, then Amazon.

The cautionary tale

Imagine Impact (Grazer/Howard, 2018) was the explicit “YC for Hollywood”: scripts, no equity, no audience test. It pivoted to software and wound down in 2025. We take equity and test with audiences first.

Sources
  • Wikipedia — What a Cartoon!; Skybound Entertainment
  • Comic Shop Locator — Shōnen Jump reader surveys
  • Glitch Productions on X (2024) — merch funds ~80% of shows
  • Film Independent — Blumhouse model
  • TechCrunch; IF Magazine — Imagine Impact

The model

Test cheap. Back what people pay for.

01 →

Select

Start with the FVXP pool of 2,500 filmmakers, then open to outside applicants.

02 →

Test cheap

Small checks to prove a world across video, games and product.

03 →

Prove paid demand

Pre-orders, Kickstarter or wishlists. Capital follows paying fans.

04 →

Scale the format

Back the winners into a series, game, film or product line.

The moat

An in-house, social-first content team on YouTube, Shorts and TikTok. Angel Studios went public on an owned audience: 2.61M paying Guild members.

Sources
  • Angel Studios Q2 2026 results (BusinessWire)

Signal gates

Capital follows signal.

Gate 1

Audience

Views, retention and community.

[DECIDE] Gate 1 targets

Gate 2

Paid demand

A 21-day plush pre-order (Makeship-style: nothing made unless funded), a Kickstarter, or Steam wishlists.

[DECIDE] Gate 2 targets

What buyers saw first

~41M

Hazbin Hotel pilot views when A24 signed (2020).

~470M

Amazing Digital Circus series views at the Netflix deal.

60 → 4,161

Iron Lung theaters, pushed by fan demand.

Thresholds are inferred from these cases; no buyer publishes a rule.

Sources
  • Cartoon Brew — A24 picks up Hazbin Hotel (2020); Netflix licenses TADC
  • Variety — Iron Lung screens
  • Wikipedia — Makeship

Three test formats

Prove a world where it’s cheapest to test.

Video

Pilots

Free

YouTube, Shorts and TikTok pilots. Glitch’s pilots ran free on YouTube before Netflix licensed the show.

Games

Prototypes

21.6M

Peak concurrent players for Grow a Garden, a Roblox game built in a few days.

8M

Copies of Clair Obscur, made by a ~30-person core team.

Product

Pre-orders

40%

Sanrio’s operating margin on characters it owns outright.

~80%

Share of Glitch’s show funding that comes from merch.

Sources
  • AP via News4Jax — Grow a Garden
  • RPG Site; VGC — Clair Obscur sales and team
  • Sanrio FY to March 2026 (via Blackwood Research)
  • Glitch Productions on X (2024)

How the money comes back

Direct revenue first. Big exits later.

PATHWAY
Y1Y2Y3Y4Y5Y6Y7Y8
OUR RULE

Direct revenue

Merch, licensing, subscriptions

Year 1 on

Media is the marketing; product is the business.

Self-finance & self-distribute

Iron Lung, the TADC finale

1–2 yrs

Project-level money OK: recoup + premium, then profit share.

License & keep

Glitch, Critical Role

3–7 yrs

The default path. It builds company value.

Games

Avg advance ~$318K; devs keep IP in 93%

2–4 yrs

License to a publisher. Never sell the IP.

Package to a studio

Low single-digit % of budget

1–3 yrs

Licence or co-pro only. Rights revert; we keep games, merch, sequels.

Sell or roll up holdcos

Moonbug sold to Candle for ~$3B (2021)

5–8 yrs

A roll-up sells at a portfolio multiple.

Media is marketing

In 2024, MrBeast’s Feastables chocolate made $20M+ profit while his media business lost ~$80M.

Sources
  • Bloomberg via InvestmentNews — Feastables vs media (2024)
  • PC Gamer — indie publishing deals
  • Lehmann Strobel — story-rights purchase and option norms
  • Deadline — Moonbug sale to Candle (2021)

Terms

Creator-first terms, published openly.

EQUITY

Equity in each IP holding company

The IP goes in before our first check.

REVENUE

A small, capped revenue share

Early liquidity back to the fund.

CREDIT

Producer credit and fee on every adaptation

Non-removable.

CONSENT

Consent over any rights transfer

License, never assign.

NEVER

We never take the copyright

The creator keeps ownership and creative control.

PROVENANCE

A record of human authorship

How each project was made, so studios and insurers can clear it.

[DECIDE] Equity %, revenue-share rate and cap

Precedents

Slow Ventures Creator Fund

~10% of the creator’s holding company. Checks of $1–3M.

Outersloth (Among Us studio)

50/50 until recoup, then 85% to the developer. Ends after 7 years. Developer keeps the IP.

Indie Fund

100% of revenue until recoup, then 25% until it doubles its money or 2 years pass.

Sources
  • TechCrunch; Tubefilter — Slow Ventures Creator Fund
  • GameDev.net; Innersloth — Outersloth agreement
  • indie-fund.com — Updated Investment Model

Fund math · scenarios, not commitments

Many small tests. One power law.

Hit rate

5–12%

What we plan for. What a Cartoon! turned 6 of 48 shorts (~12%) into series.

Structure

30–50 tests

~$25–100K each. ~50% held back for follow-on: pilots, game advances, launch costs.

3x

Returning 3x on a $20M fund means $60M back. At a 10% stake, that’s ~$600M of holding-company value, before fees and before later rounds shrink our stake.

ScenariosPilot ~$1MCohort ~$3–5MFull fund ~$20M
[DECIDE] Fund size[DECIDE] Fee & carry[DECIDE] FVXP film stake as founding asset (securities counsel)
Sources
  • Wikipedia — What a Cartoon! (6 of 48 shorts became series)
  • 3x math is our own arithmetic

Market

Every format a world reaches is a big market.

$480B

Creator economy by 2027 (Goldman Sachs, 2023 projection)

$100B+

YouTube paid creators, artists and media companies, four years to Sept 2025

$201.6B

Games, 2025 (Newzoo)

$389.8B

Licensed merchandise retail sales, 2025

$33.6B

Global box office, 2025

Lifetime franchise revenue (est.)

Pokémon ~$147B

Hello Kitty ~$89B

Most of it is merchandise.

Sources
  • Goldman Sachs — creator economy
  • YouTube blog — Made on YouTube 2025
  • GamesBeat / Newzoo — 2025 games revenue
  • License Global — licensing industry study 2026
  • Gower Street via IMDb — 2025 box office
  • Visual Capitalist — top media franchises by all-time revenue

Project zero

Our own character goes through our gates first.

Optimensch

[DECIDE] Final name

The format

A human-led character, with AI-made worlds around him and the creators visible on screen.

The premise

Technology should lift people up, not extract from them.

The tone

Warm and funny, not preachy.

Why us

We’ve already built the pipeline.

Future Vision XPRIZE

The funnel

$3.5M+ in prizes and production funding
FVXP partners include Google, XPRIZE and Range Media

Moonshots platform

The audience

Peter Diamandis’s audience and the Moonshots podcast
~1,500 at Moonshots LIVE in LA, Sept 25, 2026

Relationships

Capital & production

Republic: crowd capital rails
Range: production on the FVXP winner’s film

Team

[DECIDE] Team names and titles
Sources
  • Moonshots internal data (finale results)
  • moonshots.com; xprize.org

Risks

What we’ve learned from others’ mistakes.

LESSONEVIDENCEWHAT WE DO

No equity, no audience proof

Imagine Impact pivoted to software and wound down in 2025.

→ We take equity and test with audiences first.

Fads decay

Pop Mart ~50% off its peak; Prime’s UK revenue fell 70% in a year.

→ A portfolio of characters.

Platform dependence

Spotter cut ~40% of staff when short-form eroded the YouTube revenue it bought.

→ Test across formats.

AI authorship

US copyright requires a human author; the Supreme Court declined to revisit that in 2026.

→ Documented human authorship on every project.

Crowd equity in single films

~3¢ back per $1 in one analysis. Only revenue-participation and P&A raises paid out.

→ Crowd money only as revenue participation, or at fund level.

Buying creator income

Jellysmack’s $500M program was wound down and sold off in 2024.

→ Back new IP, not existing channel income.

Sources
  • IF Magazine — Impact Crew wind-down
  • Invezz; Yicai Global — Pop Mart
  • Marketing Week — Prime UK turnover
  • Bloomberg; Tubefilter — Spotter
  • Mayer Brown — Supreme Court denies review in AI authorship case (2026)
  • KingsCrowd — film crowdfunding returns (single source)
  • NetInfluencer — JellyFi

The ask

Back creators who own optimistic worlds.

Raise

[DECIDE] $__

First close

[DECIDE] Date

What LPs get

[DECIDE] e.g. co-invest rights, advisory seat, first look

We fund creators to prove optimistic worlds cheaply with real audiences, back the ones people pay for, and share in every format they reach, while the creator keeps the IP.

Optimist Media · Moonshots · Confidential draft, not an offer to sell securities.